Our address is SJ Games, Box 18957, Austin, TX 78760.
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John Ross (for Warehouse 23 weird science), among others.Ībout GURPS Steve Jackson Games is committed to full support of the GURPS system. Lloyd (who provided a wide array of components and rules), Anthony Jackson (custom force fields), Bill Stoddard (for steampunk technology), and S. Is nuclear fusion too mundane for a weird-science future? Maybe everything runs on broadcast power or zero-point energy! GURPS Vehicles Expansion 2 benefited immeasurably from the generous contributions of M.A. Does contragravity make travel too easy? Replace grav vehicles with vacuum-filled airships or magnetic lifters.
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Feel free to decide that certain technologies don’t exist in a particular setting, to make room for possibly more interesting inventions. GMs should decide what technology is and isn’t appropriate to a campaign, and mix and match to create memorable adventures. Like the first volume, GURPS Vehicles Expansion 2 adds a wide range of features for vehicles of all sorts, from powered turbosails for high-tech sailing ships to ley drives and disintegration screens for UFOs. This book is the second supplement to GURPS Vehicles, Second Edition. Some art copyright Some art copyright Wood River Gallery. GURPS Vehicles Expansion 2 is copyright © 2002 by Steve Jackson Games Incorporated. Vehicles Expansion 2, Pyramid, and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. STEVE JACKSON ANDREW HACKARD SEAN PUNCH HEATHER OLIVER JEFF KOKE, RICHARD MEADEN, and BRUCE POPKY John Ross GURPS System Design Managing Editor GURPS Line Editor Production Manager Page Design Lloyd, Anthony Jackson, William Stoddard, and S. 25 Perpetual Motion Engines and Other Exotica Table. Lead Playtester: Jeff Wilson Playtesters: Tom Bont, Frederick Brackin, Nelson Cunnington, Chris Dicely, John Freiler, Gareth Owen, Douglas Cole, Dalton Spence, and Ryan WilliamsĬ O N T E N T S Introduction.
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:RSUOQUoY`Z[ZmZnZ` SJG00895 6542Įdited by Andrew Hackard and Kenneth Peters Cover design by Philip Reed Interior design by Gene Seabolt
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GENE SEABOLT FIRST EDITION, FIRST PRINTING PUBLISHED FEBRUARY 2002 ISBN 1-55634-602-6 You don’t need that book to use this one, but you know you want it.
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This is a companion to GURPS Vehicles Expansion 1. The ideas in GURPS Vehicles Expansion 2 can be used with any roleplaying system. GURPS Basic Set, Third Edition, Revised and GURPS Vehicles, Second Edition, are required to use this supplement in a GURPS campaign.
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Now you can: k Add smart tracks to your tanks, so even the rockiest terrain is no trouble! k Give your helicopter X-wing rotors – fly like a plane and land unpowered! k Plus lots of “weird tech” options, from ether sails to perpetual-motion engines! Warp Speed! This second set of new design components for GURPS Vehicles adds dozens of options to the GM’s toolbox, collecting devices published in many other books and adding plenty of new ones.